/* ──────────────────────────────────────────────────────────────────
   reaim-strip.css — the painkiller re-aim  (branch: painkiller-strip)

   HIDE-ONLY. Two working surfaces, scale/modes stripped off both:
     • Chords tab  = the chord CARDS (the song, in a row)
     • Fretboard tab = the big CHORD NECK (current chord, at scale)
   The vitamin (scale/modes/"understand the music") is hidden; the
   painkiller (cards + neck + play) stays.

   FULLY REVERSIBLE: delete this file's <link> in index.html and the app
   is exactly as it was. No HTML or JS removed — only display-hidden.
   Spec: docs/2026-06-20-painkiller-reaim-treatise.md
   ────────────────────────────────────────────────────────────────── */

/* ── Strip the SCALE / MODE vitamin off the Fretboard (lens III) so it's
      a pure chord neck (the chord alone on the board; scale underlay is
      already OFF by default — STATE.scaleOn=false). ────────────────── */

/* The mode/scale picker (paternoster wheel + pills + description). */
#ps-mode-sec { display: none !important; }

/* The "Scale" badge in the Fretboard rail. */
.ps-rail-badge[data-tool="scale"] { display: none !important; }

/* The scale-underlay TOGGLE (#pff-scale-btn) is KEPT — off by default — so a
   player/teacher can flip the scale on to see the harmony on the neck (the
   high ceiling for Julin). Only its niche "Scale 1:1" label stays hidden. */
.pff-scale     { display: none !important; }

/* The SCALE cell on the bottom pedal-strip. */
#ps-cell-scale { display: none !important; }

/* ── ENTRY re-aim: song-first. The hero is "What do you want to play?"
      with the two real song paths as buttons (Find a tune / Type the
      chords); the music-box reel demotes to a small "or spin" below. ── */
.welcome-card-apparatus { display: flex !important; flex-direction: column; align-items: center; gap: 14px; }
.wc-play-q   { order: 0; font-family: 'Space Mono', monospace; font-size: 12px; letter-spacing: 2.5px; text-transform: uppercase; color: var(--gold3, #c8902c); }
.wc-doors    { order: 1; display: flex !important; gap: 14px; align-items: stretch; }
.wc-doors-sep { display: none !important; }
.wc-door {
  font-family: 'Space Mono', monospace; font-size: 13px; letter-spacing: 1px;
  padding: 11px 20px; border: 1px solid var(--gold3, #c8902c); border-radius: 8px;
  color: var(--text); background: transparent; text-decoration: none; white-space: nowrap;
}
.wc-door:hover { background: color-mix(in srgb, var(--gold3) 14%, transparent); }
.wc-spin-cap { order: 2; font-family: 'Space Mono', monospace; font-size: 10px; letter-spacing: 1.5px; text-transform: uppercase; color: var(--dim2, #5a4828); }
.wc-cabinet  { order: 3; transform: scale(0.72); transform-origin: center top; opacity: 0.82; }
.wc-credit   { order: 6; font-family: 'Space Mono', monospace; font-size: 10px; letter-spacing: 1px; color: var(--dim2, #5a4828); text-align: center; }
.wc-credit a { color: var(--dim, #3a2a18); text-decoration: none; }
.wc-credit a:hover { color: var(--gold3, #c8902c); }

/* De-busy the entry: drop BOTH explanatory lines (Scott: "do we need to
   say this?"). "What do you want to play?" + Find a tune / Build a tune
   carry it; the value reveals itself on pick. Confident door, says it once. */
.welcome-card-tag    { display: none !important; }
.welcome-card-kicker { display: none !important; }
.wc-play-q           { display: none !important; }  /* buttons say "…to play" — heading is redundant */

